In Part I of this article I talked about new ideas and advanced concepts relating to barrels and iron sights. In Part II the receiver was looked at in detail and I delved into the parts of the traditional lock: receiver, magazine and trigger, with some aside comments on ‘minor’ points such as lubrication, rear […]
In part one of this article, several issues associated with barrels and iron front sights were discussed at length. Now let’s look at one of the other two traditional parts of a firearm; the lock or, in modern terms, the receiver. I will talk about some ideas for their possible refinement, and try to examine […]
The discussion regarding the best cartridge for use on African plains game has been a century-old affair; a heated debate that certainly has no end in sight, nor a definitive correct answer. Its only competition is the evolving argument about dangerous game cartridges.
Bore diameters between 6.5mm and .375″ all have their champions, and all can be used on plains game with good effect. However, when it comes to a cartridge that is effective across a broad spectrum of game – from duikers to eland – the .30-’06 Springfield continues to hold one of the top positions.
The basic design for a Dangerous Game Rifle (DGR) was finalized by English gun makers such as Holland and Holland, Rigby, Jeffrey, et al. before the start of WWI. Drawing on the experiences of big game hunters in their African colonies and using the new smokeless propellant, Cordite, these custom gun smiths could now build relatively light weight rifles that surpassed the stopping power of the earlier 4 to 10 gauge black powder rifles.